Gameplay Guide

How to Play

A comprehensive reference for every mechanic in SpeciesQuest. Click any topic to explore it in depth.

Living Hex World

3,000+ hex tiles across forests, deserts, tundras, and more.

The world is a hex grid of 3,000+ tiles, each with its own biome, food score, temperature, and active species. Tiles are unlocked gradually as player count grows. The map is based on real-world geography — the Serengeti, Arctic coast, boreal forests, and oceanic shores all have counterparts here.

Biome Types

Forest

High food, moderate temperature, dense competition. The most contested biome. Intelligence and social genes thrive here.

Plains / Savanna

Open terrain with moderate food. Favors speed and reproduction rate for spreading across multiple tiles.

Desert

Harsh, low food, extreme heat. Only low-metabolism, high-adaptability species survive long-term. But almost no competition.

Tundra

Cold, low food, frequent cold snaps. Resilience is everything. Species here grow slowly but face few rivals.

Mountain

Extreme terrain with volcanic event risk. Isolates populations — great for mutation accumulation, bad for growth.

Swamp

Moderate food but disease pressure. Stealth and resilience matter. Origin of many fungal plague events.

Coast

Variable food, flood risk. High food during calm ticks, severe losses during coastal flooding.

Ocean

Not habitable by default. Aquatic trait mutations can unlock ocean tiles over time.

Tile Stats

Food Score

How much nutrition each tile provides per tick. Drops during droughts, spikes during food bloom events.

Temperature

Affects species comfort. Mismatched temperature drains adaptability and increases die-off rates.

Population Capacity

The maximum sustainable population in a tile. Overflow populations attempt to migrate.

Active Species

Multiple species can share a tile. Each tick they interact — competing, hybridizing, or living as parasites and symbionts.